I tried to make realistic face....


Shashank Thakur Demoreel

                             
                 This is my 3d artist show reel.I took two days for editing and rendering took one month. 

HUMOTECH TEXTURED

This my model which ,I wanted to make texture very dirty and irony look to make it look heavy.Unwrapping was most difficult part of this model because it contain detailing so had to unwrap each every part of model .I took three days to unwrap and two days to texture.I used Adobe photoshop Cs3 and Deep paint.       

HUMOTECH

This was my first attempt to make high detailed model using Zbrush ,3dsmax and Maya.I used Maya ,3dsmax to model the armour of model (I named that humotech).I gave the detailing of body in pixology Zbrush.I used occlusion render method to render the image.

weapon second

This is my second weapon for my character.In it I used smooth modifier.I used  Autodesk Maya to model.   
This is also my weapon for my character 

weapon

I wanted to make a weapon, which would suited to my character, which you would see in my above post.I haven't use smooth modifier to give detail because it was making my character heavy to render.Because my computer is low configured, I had to make that in any condition.Itook ref. from terminator movie.  

Lolita

This model for me is best experience to understand the body flow of female in software .I learnt new body cut and methods to create body.I tried to give ancient royal warrior look to this model .For texturing,I used Adobe Photoshop Cs3 and model is in Autodesk 3dsmax.Its poly counts-32,000 and verts-33,760.

Lolita

This model for me is best experience to understand the body flow of female in software .I learnt new body cut and methods to create body.I tried to give ancient royal warrior look to this model . Model is in Autodesk 3dsmax.Its poly counts-32,000 and verts-33,760.

AH-64 Apache Low poly

Because, I wanted to make a low poly model of chopper for gaming so,its poly-3,000 and verts-2,900.I used texture baking process to texture.I used Autodesk 3Ds max and Adobe photoshop.  

AH-64 Apache High Poly

This is also my in organic model .After modeling a mobile then ,I decided to make a chopper actually my faculty suggest me to make a chopper helicopter.I took two days of model and UV unwrapping took one day because It has small-small  parts took few time to unwrap.After many trial ,I got the desire result.I used Autodesk Maya to model and Adobe photoshop to texture.Its poly counts -62,000 and verts- 61,200.    

NOKIA 2600 CLASSIC-2

This is my inorganic model. I wanted to make a inorganic model than ,i reached to the position .I finally decided to make a mobile that is NOKIA 2600-classic 2. this is my previous mobile.I lost in blue line bus.I took two days to model, texture and shader.Its poly count - 11,006 and verts-10,400.I used 3ds max and Adobe photoshop.